Hi, we are facing plenty of shader errors when building for PS4.
Screenprint is attached.
And most of the errors is:
1. ambiguous call to 'lerp'. Found 2 possible candidates: at line 94 (on ps4)
2. Shader error in 'TENKOKU/cloud_sphere': Program 'frag', ambiguous call to 'dot'. Found 3 possible candidates: at line 468 (on ps4)
3. Shader error in 'TENKOKU/fx_Particle': Program 'frag', 'S_TARGET_OUTPUT' is not a valid semantic for varying 'i.color' at /Program Files (x86)/Unity5.5.0f3/Editor/Data/PlaybackEngines/PS4Player/CgBatchPlugins64/include/HLSLToPSSL.cginc(122) (on ps4)
We are now using Unity 5.5.0f3, and Tenkoku Dynamic Sky 1.1.5d