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Note: Tenkoku version 1.1.5d has been posted. This version has the following changes in addition to the below:
BUG FIXES (1.1.5d)
- Fixed new sky atmosphere shader to work properly on MacOSX.
BUG FIXES (1.1.5c)
- Fixed fog/sky tracking error while switching scene cameras.
BUG FIXES (1.1.5b)
- Fixed overdarkening of Stratus and Cirrus clouds.
If anyone downloaded 1.1.5 and would like a small patch file for 1.1.5d then please send me an email and let me know--> konnichiwa[at]tanukidigital.com
----------------------------------------------------------------------Hello All,
I'm happy to announce that
Tenkoku version 1.1.5 is now ready for download...
Download Here: http://www.tanukidigital.com/downloadThis update includes new sky rendering based on the Oskar Elek 2009 sky model. This allows a smoother and more natural gradient in the sky and better realism and tonality especially around Dawn/Dusk. The new sky model is enabled by default, but note that you can switch back to the original Tenkoku sky if you need to by selecting the 'atmospheric model' setting in the 'ATMOSPHERICS' tab. It is highly recommended to use Linear Rendering, and some form of Tonemapping in your project while using the new sky model, and the default brightness has been configured assuming that will be the case. If you aren't using Tonemapping then I recommend you reduce the 'Sky Amount(day)' setting under 'CELESTIAL SETTINGS' to compensate for this.
Also of note is a brand new rendering model for the Aurora effects. This has been redone completely and should now be working properly with all other Tenkoku systems, as well as looking more interesting and realistic. By default the auroras will only appear when you're above 60 degrees in latitude (or below -60).
I've also added a number of tooltips to the UI (yes, finally!). You can see the tooltips while hovering over the asterisk next to many of the settings and options.
Note that Tenkoku will now disable MSAA in your project by default, but there is a setting under configuration to prevent it from doing so if you prefer.
One other improvement that has been added is the ability to choose how the ambient source in Tenkoku reacts. You can now choose to use the Tenkoku skybox as ambient color contribution, and this is enabled by default. When set to skybox, ambient lighting will be updated based on the reflection probe update FPS setting.
In addition to the above, a whole bunch of bugs and other issues have been addressed. Please take a look at the version notes below.
Unity Version Update:
Please note that this version requires Unity 5.3.4 or greater. If you are using a lower version of Unity, then you can download an older version of Tenkoku (1.1.2 and below) from the Tanuki Digital website. This version has been tested with the latest Unity 5.6.0f1 Beta and is working as expected as of that version. If you notice any issues while using the 5.6 beta please drop a note about it on the forums. Also note that that because of some of the additions above, it's necessary to delete the current Tenkoku object in your scenes and add a new object from the prefabs folder after installing.
As always, let me know if you have problems/questions/feedback etc, either by email or on the forums!
All the best,
Justin Kellis
Tanuki Digital
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RELEASE NOTES - Version 1.1.5
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WHAT'S NEW
- New Atmospheric rendering based on Oskar Elek model. This is set by default. You can switch back to previous sky model in the 'Atmospherics' section if you prefer. (use in conjunction with Tonempaping is highly recommended).
- Improved Aurora rendering model should give more interesting and realistic looking aurora effects.
- Added tooltips in editor on many settings (hover over the *). Only works while not in play mode (Unity, doh!)
- Added 'Disable MSAA' setting that forces MSAA off when selected. (On by default)
- Added 'Ambient Source' selection option. Can now set ambient to 'Skybox' for more realistic Ambient Rendering.
- Added 'Add Automatic FX' option which allows control over automatic camera FX instantiation.
- Added 'Day Ambient Amount' in color section to control ambient multiplier brightness during day (skybox ambient only).
- Added 'Night Ambient Amount' in color section to control ambient multiplier brightness during night (skybox ambient only).
- Night lighting is now modulated properly by the moon phase, so waxing/waning moons will be darker than full moons.
- Added 'Weather Overcast Darkening' slider that separately controls the overcast darkening from the overcast cloud rendering.
CHANGES
- Force disable 'Temporal Aliasing' when running on Mac. Hopefully there will be a mac-compatible version in the future.
- Tenkoku now forces built-in reflection probe intensity to 1.0 for accurate sky color reflections.
- Edited cloud and sun gradients for more realistic behavior around dawn/dusk.
- Edited star visibility transition timing to be more realistic.
- Updated Solar eclipse Flare texture.
- Clock display in 'Time and Position' tab changed to text display (no longer used as time inputs, use sliders instead.)
- Brightened Moon Rendering and improved Day Sky blending.
- Tenkoku_SetTransition() function now accepts floats for time duration. (note: int duration input is marked for removal)
- Tenkoku_SetTransition() now inlcudes Smoothed start/end transition by default.
- Tenkoku_SetTransition() now accepts optional AnimationCurve input to better control transitions.
- Made sun shaft lighting less orange during non dawn/dusk hours.
- Gradient Source set to 'Texture' by default.
- Lowered sun flare intensity.
BUG FIXES
- Fixed camera tracking to use proper world coordinates (was causing distance clipping in clouds/stars/galaxy).
- Cached component lookups to reduce Garbage Collection resources.
- Cloud movement now respects Unity Time.timeScale settings.
- Cloud noise generation no longer freezes if timescale is set to 0.
- Legacy cloud movement now corrected when 'link to system' is off.
- Fixed Sun render clipping when set to larger sizes.
- Set default Sun Mie value to be lower.
- Ambient light is now affected by solar eclipse state.
- Fixed 'Scene light layers' list population bug in editor.
- Fixed bug with Tenkoku_SetTransition() functionality, now should be working properly.
- Moon lighting now fades in at proper time (no more dark areas between sun and moon).
- Moon brightness adjustments in Gamma mode.
- Lightning no longer flashes continuously if factor is changed during lightning strike.