Author Topic: Simulating Star Trails  (Read 2079 times)

trelobyte

  • Newbie
  • *
  • Posts: 6
    • View Profile
Simulating Star Trails
« on: December 17, 2016, 06:21:55 AM »
Hello is there a way to simulate star trails with Dynamic Sky
Many thanks

Chingwa

  • Administrator
  • Hero Member
  • *****
  • Posts: 1704
    • View Profile
    • Tanuki Digital
Re: Simulating Star Trails
« Reply #1 on: December 17, 2016, 10:38:04 AM »
Do you mean shooting stars?  Then no there isn't, though it's something I've considered adding it isn't high on my priority list for Tenkoku at the moment.  Would like to do it sometime in the future though. :)

trelobyte

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Simulating Star Trails
« Reply #2 on: December 18, 2016, 05:12:36 AM »
Hi Chingwa, yes this is what i mean.
http://earthsky.org/astronomy-essentials/what-are-star-trails
I've tried some ways to do it with trail renderer but without much visual success.
Looking forward to it.
thanks :)

Chingwa

  • Administrator
  • Hero Member
  • *****
  • Posts: 1704
    • View Profile
    • Tanuki Digital
Re: Simulating Star Trails
« Reply #3 on: December 18, 2016, 08:52:42 AM »
Oh, that's different.  What you're seeing on the website is simply a long exposure as the stars move across the sky.  And in the case of the example photo they are looking directly at the north star/polaris which gives it the rotational look.

This is not something I'm going to do in Tenkoku.  You might be able to do this yourself though, I imagine it would involve using Blit() to render the screen to a texture over the course of many frames, using an custom shader that compares the pixels with each blit and only adds the brighter ones to the buffer.

trelobyte

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Simulating Star Trails
« Reply #4 on: January 14, 2017, 03:13:15 PM »
Ok Thanks for the reply :)