Author Topic: Camera Rendering Path  (Read 3075 times)

3dresearch

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Camera Rendering Path
« on: September 01, 2016, 03:42:09 AM »
Hi,
when i use suimono with Rendering Path: forward (also in the demo) i have some problems.
The underwater effect is some how upside down
There are also problem with the surface
« Last Edit: September 01, 2016, 04:39:42 AM by 3dresearch »

Chingwa

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Re: Camera Rendering Path
« Reply #1 on: September 01, 2016, 08:06:52 AM »
Hi 3dresearch,
In some cases using hardware anti-aliasing can cause issues, so the first thing I would do is go to Unity's 'quality settings' and make sure anti-aliasing is set to off.  If you still have this problem, can you tell me what version of Suimono you have (the latest is 2.1.2) and what version of Unity you have?

Reflections while underwater should be upside down, but the underwater fog effect should render properly in deferred and forward.  There might be a specific setup issue or bug here.

3dresearch

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Re: Camera Rendering Path
« Reply #2 on: September 05, 2016, 03:35:31 AM »
I have Unity 5.3.4f1 personal and Suimono 2.1.2
Without the anti-aliasing is the same.
With underwater effects i mean fog effect (sorry)

Chingwa

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Re: Camera Rendering Path
« Reply #3 on: September 05, 2016, 08:03:28 AM »
Do you have other image effects on your camera?  If os I recommend turning them off temprorarily until you find one that might cause the suimono fog to flip.  Sometimes (especially in Forward) some image effects don't interact well with each other.

3dresearch

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Re: Camera Rendering Path
« Reply #4 on: October 04, 2016, 02:42:50 AM »
Hi,
The problem was disabling shadows from quality settings. So I solved.

Which are the best settings for camera?
And if i want to use antialiasing?

Thank you  :D

Chingwa

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Re: Camera Rendering Path
« Reply #5 on: October 04, 2016, 06:51:56 AM »
Ah I see.  For anti-aliasing, I recommend the Antialiasing post-process effect on your camera.