Author Topic: Tenkoku and VR  (Read 2456 times)

wilkinsense

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Tenkoku and VR
« on: March 23, 2016, 12:42:15 PM »
Hey everyone,

I just had a really quick question; I work for a VR start-up doing vignettes for museums, and I was curious to know what performance is like for Tenkoku in VR. I did a quick search and saw that there were some hiccups last year prior to Unity's VR-integration, but I wanted to see if any problems or considerations might still be present before taking the dive and making a purchase.

Chingwa

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Re: Tenkoku and VR
« Reply #1 on: March 23, 2016, 02:22:54 PM »
I haven't personally tested with VR devices, however I can say that performance in Tenkoku with two scene cameras seems to be adequate.  Perhaps someone with more experienced with VR can chime in and give their thoughts?