Not sure if this is already reported but I didn't want to put it on the Unity forums if it had:
Unity 5.0.1f1 Pro, Suimono 2.0.6, Tenkoku 1.0.0, Standard Assets Effects
Started new project, imported the above three assets, added Suimono Module and Surface to the scene. Switched to Caribbean Blue preset. Checked scene with default directional light and camera in
Forward/Gamma. Saw the foam view that seems to be an issue with Unity 5. Expected that result from recent updates and posts.
Switched to
Deferred/Gamma and
Deferred/Linear. Both results are consistent with what I have expected from Suimono so far. Everything works good.
Created two new layers "Sky" and "Moon", added Tenkoku 1.0.0, set the Main Camera to my default camera, did not modify caustics for this test (didn't see the need). Set clouds to about halfway on all levels so they would be visible in tests. Overcast is about half way which also makes thing VERY dark but also allows some more detail to be noticed.
Forward/GammaForward/LinearDeferred/GammaDeferred/LinearDeferred/Gamma/HDRLinear looks about the same as above.
My best guess is this is all tied to the fog setting because when I disable that mesh renderer most of the issues go away (other than the foam bug). The bad part is that if the fog is turned off you get a very clear defined line where the
sky ends and the water begins. Also, in the last screenshot you will notice that the sun is perfectly visible even though the overcast is at 100%. It appears that the sun
shines through every cloud perfectly.
The scene does look pretty good in the rift though. I am looking forward to further updates.