Author Topic: Update 11/27/14 - 2.0 Beta Version 0.89 released  (Read 1775 times)

Chingwa

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Update 11/27/14 - 2.0 Beta Version 0.89 released
« on: November 26, 2014, 11:10:28 AM »
Hello All,

Suimono version 2.0 BETA 0.89 is now ready for download...

Download Here: http://www.tanukidigital.com/suimono/beta

Note: The minimum required version for Suimono has increased from Unity 3.5.7 to Unity 4.3. Official support for 3.x was becoming untenable and according to official Unity statistics there aren't many people that are still using it anyway. If this is a problem for anyone then let me know and I can probably work out a custom solution to get 0.89 working for you in 3.5.7.

Unity 5 beta notes: As mentioned earlier this week, there is a confirmed bug in Unity5 beta 13 and 14 that prevents Suimono from rendering properly. The Unity guys are on it and it will hopefully be fixed in the next beta release. For now I recommend using Unity 5 beta12 and below.

Thanks everyone for your patience! As always, let me know if you have problems/questions/feedback etc, either by email or on the forums!


UPDATE: 11/27/2014 - 2.0 Beta Version 0.89 released
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    NEW - Improved Android and iOS Shaders.
    NEW - Underwater sound object now plays correctly. Added new default underwater audio file.
    NEW - New color decoding algorithm to work in conjunction with Tenkoku.
    FIX - Stuttering issues with Infinite ocean now fixed.
    FIX - Infinite Ocean Mode under dx9 now scales to horizon properly.
    FIX - Water Edge Blend setting now working correctly again.
    FIX - Foam and edge color preset saving bug, now saves alpha correctly.
    FIX - Fx_object now plays specified sound file properly.
    FIX - Caustics were not initializing properly (strange angles, and placement issues).
    FIX - Caustics objects were rendering above the water line.
    FIX - Flow direction was not being saved to presets correctly, causing file corruption.
    FIX - Saving presets when not in play mode was excluding foam settings.
    FIX - NpShape:SetFlag error in Unity 5+. Now decouples water physics interactions from other layers.
    CHANGE - simplified normal calculations.
    CHANGE - dx11 ocean setting now renders in tiles, like dx9 ocean setting.
    CHANGE - Deprecated Edge Setting and Edge Color setting, and removed from editor.
    CHANGE - Removed auto tesellation setting.