Hi, thanks for your reply. Ok great I see there's a solution then
. I'm using the Suimono Water Basic shader. Now the thing is that the area shown in the picture is only a portion of the whole terrain, there is a second source of water somewhere else in the level.
Should I duplicate the shader in order to apply one to the 2nd water source ( water in the picture ) and the other to the 1st water source, in order to apply your fix only tom my 2nd water source?
I'm not so sure about how to fix this properly, not good at coding at all
, it'd be great if you could give me an example code.
Thanks again for your help!
PD: I'm leaving another image, where the same problem occurs but underwater. The billboard parts of the tree are rendered on top.