Author Topic: Suimono + UFPS problems  (Read 3214 times)


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Suimono + UFPS problems
« on: September 10, 2014, 09:00:20 PM »
Hi I just bought you Suimono water system. I want to integrate this with UFPS but I ran into some issues.

When I walk into the water it will give me an error about the Player not having a rigidbody on it.  If I put one on it then gives me an error about the Trigger not having a rigidbody on.
How can I setup my UFPS to handle like the controller for the demo?

Any help appreciated, thanks in advance.



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    • Tanuki Digital
Re: Suimono + UFPS problems
« Reply #1 on: September 10, 2014, 11:29:56 PM »
Hi Malteins, thanks for your purchase!

I highly recommend that you upgrade to the 2.0 beta version of Suimono.  There has been more than a year of development improvements to the 2.0 version and there is a brand new version of the beta that features huge visual improvements that should be released sometime tomorrow.  You can sign up for2.0 beta for free here...

As for UFPS integration, it is definitely possible  to get them working together.  There are a few threads mentioning this here on this board if you do a search for "ufps".  I haven't looked into these issues for a while, and I'm currently swamped with getting the next beta out, but I can look into this a little later this week if you're still having trouble with the 2.0 version.

All the best,