Author Topic: Textures for The Samurai Sword pack  (Read 14 times)


  • Newbie
  • *
  • Posts: 1
    • View Profile
Textures for The Samurai Sword pack
« on: March 24, 2021, 08:20:03 PM »
Hello. I purchased The Samurai Sword pack.
My game uses toon shaders, so I'm changing the materials to a toon shader one and I'm just curious what the purpose of the mask texture is.
I can tell it has some kind of custom function, but if I at least knew what it did, I would know how to make an AO or metalic texture from it.

Thank you!


  • Administrator
  • Hero Member
  • *****
  • Posts: 1698
    • View Profile
    • Tanuki Digital
Re: Textures for The Samurai Sword pack
« Reply #1 on: March 25, 2021, 08:35:11 AM »
Hi TabGames,

The texture/channel breakdown is as follows...

Diffuse texture:
rgb: color/albedo
a: alpha

Mask Texture:
r: Metallic mask
g: Smoothness (or 1-roughness)
b: "Cloth" mask (used for extra cloth fresnel calculation)
a: (not used)

Normal Texture:
rgb: normal
a: (not used)

Hope this helps!