Author Topic: UPDATE 7/30/2018 - Tenkoku Version 1.1.9 Released  (Read 383 times)


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UPDATE 7/30/2018 - Tenkoku Version 1.1.9 Released
« on: July 30, 2018, 04:43:04 PM »
Hello All,

I'm happy to announce that Tenkoku version 1.1.9 is now ready for download...

Download Here:

Also available on the Asset Store here:

This is a small maintenance update with some bug fixes and color fixes, particularly for those using Unity 2018.2.  For those wondering about the long development between what may seem like small update releases this is due to most of my Tenkoku dev time being put into a forthcoming 2.0 version, to hopefully be released later this year.  While I don't have full details about what will be new/improved in 2.0 quite yet, I can say that there will be better performance, more thorough customization options, improved weather automation including the conspicuously missing 'advanced weather' system (as well as a real-world weather option).  I should have more info about this once it gets closer to release.

As always, let me know if you have problems/questions/feedback etc, either by email or on the forums!

All the best,
Justin Kellis
Tanuki Digital

A note about SRP (Scriptable Render Pipeline) in Unity 2018
(July 2018)
Many people have asked about the new SRP system in Unity 2018.  Because Unity's new HDRP and LWRP Render Pipeline is still in Preview mode, and because of the massive differences between these and the current default rendering system, I've decided to take a "wait and see approach" to when/if Tenkoku will support these modes.  Unfortunately the amount of work involved in upgrading to SRP is not trivial, and it's best  to wait until these systems are at least no longer in "preview mode" as Unity describes them.  Once SRP is more mature I will take another look and reconsider if I will rewrite Tenkoku to support them.

RELEASE NOTES - Version 1.1.9
- Increased sun shader brightness output.
- Adjusted sound fx to react to sun altitude instead of time (more accurate day/night audio switching).

- Fixed slow ambient update when first playing a scene.
- Fixed Sky color rendering issues in Unity 2018.2+.
- Fixed cloud color rendering / saturation issues in linear high-dynamic-range projects.
- Fixed issue with editor using wrong colored UI elements (dark/pro skin vs light skin).
(Note: there is a Unity bug that breaks UI colors in Unity 2018.1, it is fixed in 2018.2)