Author Topic: Blue shade on 3d objects  (Read 35 times)

KingLlama

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Blue shade on 3d objects
« on: May 12, 2018, 01:35:31 AM »
Running into a issue of a blue shade on 3d objects in game, I looked to a couple threads that had something similar. I turned on linear coloring under project-player settings, I also changed the gradient to a texture instead and still having that issue.

Image attached.

Chingwa

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Re: Blue shade on 3d objects
« Reply #1 on: May 12, 2018, 08:51:51 AM »
This is possibly due to the ambient lighting being picked up by the included reflection probe.  Is this showing up at night?  Or are you going into a dark room?  By default the probe is set to update itself on a timed schedule, but perhaps this has been turned off in your scene, or it's otherwise not working for some reason?

You could try adding your own reflection probe to the scene and turning off the tenkoku probe just as a test.  Does the blue outline appear on all objects?

KingLlama

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Re: Blue shade on 3d objects
« Reply #2 on: Today at 05:03:37 PM »
Tried with the reflection probe off and it dimmed it down. It stills seem the objects still have a glow to them in the night though.