Author Topic: Problem with 360 capture asset  (Read 260 times)

3dresearch

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Problem with 360 capture asset
« on: March 26, 2018, 03:34:54 AM »
Hi,
I'm trying to capture 360 frames from a Suimono scene with the 360 Panorama Capture asset (https://assetstore.unity.com/packages/tools/camera/360-panorama-capture-38755) but I obtain only black screenshots (It happens when suimono module is activated).
Any tips?

Regards

Chingwa

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Re: Problem with 360 capture asset
« Reply #1 on: March 26, 2018, 07:03:22 AM »
Im not sure why it would give you a black screen.  Is the whole screen black or just the water?  However I do wonder how compatible Suimono is with such a product... I think in the best case scenario it would render the water strangely because Suimono uses it's own cameras to render transparency and reflection, and I doubt these cameras would be able to match the projections from a 3D capture asset.

If there is a way to add 3d capture components to other cameras you can try adding them to the FX cameras that are generated under the module object when the scene is playing...?