I have a custom audio pipeline that uses object pooling to avoid the Garbage Collector. My pooled audio items are also using the preferred Audio Mixer settings.
Could I ask that you add an option to the SUIMONO Module to raise an Event or send a Message that I can listen for? Obviously the event would have to send along data like gameworld position, audio clip, etc.
I guess you would also have to add an option to the editor for "Send Audio Messages" or something.
Something to consider.