Author Topic: Pooling audio effects  (Read 342 times)

DamianT

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Pooling audio effects
« on: February 15, 2018, 06:24:07 PM »
I have a custom audio pipeline that uses object pooling to avoid the Garbage Collector.  My pooled audio items are also using the preferred Audio Mixer settings.

Could I ask that you add an option to the SUIMONO Module to raise an Event or send a Message that I can listen for?  Obviously the event would have to send along data like gameworld position, audio clip, etc.
I guess you would also have to add an option to the editor for "Send Audio Messages" or something.

Something to consider.

Chingwa

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Re: Pooling audio effects
« Reply #1 on: February 16, 2018, 11:50:37 AM »
In what circumstances would you want this callback to fire...?