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SUIMONO 2.0 - Interactive Water System / Re: Shoreline Foam for small bodies of water
« Last post by Chingwa on September 18, 2018, 02:48:10 PM »
Hi DamianT,

You may also want to adjust the depth range/shore range on the shoreline object as well.  Lowering the shore range will add green into the depth generation which will define where shoreline foam will render, whereas the red channel in the shoreline generation defines where 3d shoreline waves will render.  You may try lowering both settings until you get something that suits this particular application.  On the shoreline object you can turn on the 'continuous' generate mode while playing your scene to get realtime feedback on the changes you make, though I recommend switching it back to 'at start' once you are happy with the changes to save some performance.
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SUIMONO 2.0 - Interactive Water System / Re: Problem when I hit play
« Last post by Chingwa on September 18, 2018, 01:35:48 PM »
I'm not sure exactly what the problem is here, but it definitely seems related to your VR setup.  The current version of Suimono is not intended for VR as there are some incompatibilities when it comes to reflections and transparency, however I do know that some customers use it for VR without the troubles you are seeing in the video.

It may just be a problem in the demo scene, I would suggest try a scene/project that is intended for VR already and then try importing the Suimono module and surface in.  Unfortunately I am not very experienced with VR setups, but perhaps someone else on this board with more knowledge might chime in?
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SUIMONO 2.0 - Interactive Water System / Problem when I hit play
« Last post by Zandroid on September 18, 2018, 12:44:52 PM »
I just bought Suimono 2.0 and when I tried the demo here's what is happening https://www.youtube.com/watch?v=rE0ttSNkd9g&feature=youtu.be
is it because I use oculus ?
I tried to put the camera in an empty object but it didn't do anything....
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TENKOKU - Dynamic Sky / Re: Doesn't work sky on firetv
« Last post by Chingwa on September 18, 2018, 08:31:45 AM »
Hi Kitune,

Sorry for the delayed response, for some reason this particular thread does not load for me in my main browser(Firefox).  But seems to load just fine in Chrome... WEIRD!  Never seen any other forum threads do this.

In regards to FireTV I don't have any personal experience so cannot say 100%, however I suspect one of the issues with running on openGLES 2 might perhaps be related to the temporal aliasing feature.  You can try disabling this in the Tenkoku settings and try running on the older hardware, but I'm just guessing.
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SUIMONO 2.0 - Interactive Water System / Shoreline Foam for small bodies of water
« Last post by DamianT on September 18, 2018, 06:29:58 AM »
I am trying to achieve a small shoreline foam effect for a pond,  but I am struggling to get it right.
The pond is 2 meters at it's deepest.

With the shorelineObject colour scheme what is the goal?
How much should show as red or green?
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TENKOKU - Dynamic Sky / Re: Doesn't work sky on firetv
« Last post by Kitune on September 17, 2018, 10:01:48 PM »
I tried it afterwards.

I got firetv(gen 2).
gen2 is compatible with openGLES 3.0.
It worked perfectly!

Is it severe to move Tenkoku with similar quality in openGLES 2.0 as well?
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TENKOKU - Dynamic Sky / Doesn't work sky on firetv
« Last post by Kitune on September 12, 2018, 02:53:45 AM »
Hello.
Does Tenkoku support Fire OS?
I tried page 3 of the official document.
In FireHD10 (2017) it was beautifully displayed (color space = linear, sky material = Elek) but it could not be displayed with firetv (gen 3).
Although it was possible to display by adjusting the setting of the color space and skybox, it becomes a poor quality screen.
Can it be displayed beautifully as with fireHD10?

my environment:
Unity 2018.2.6 f 1 for mac OS
Tenkoku 1.1.9 (but shows 1.1.8 in inspector of prefab)
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TENKOKU - Dynamic Sky / Re: Advance time without affecting Suimono water?
« Last post by indo583 on September 10, 2018, 07:03:13 PM »
...go to the Suimono_Module advanced water settings and uncheck the 'inherit light position' setting under caustic fx.

That fixed it, thanks!
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TENKOKU - Dynamic Sky / Re: Advance time without affecting Suimono water?
« Last post by Chingwa on September 10, 2018, 02:03:16 PM »
Tenkoku SHOULDN'T affect the water speed.... however it might affect the caustics since those will be linked to the scene light... is that what you see happening?  If that is the case you can go to the Suimono_Module advanced water settings and uncheck the 'inherit light position' setting under caustic fx.

Does this help or are you still seeing issues?
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TENKOKU - Dynamic Sky / Advance time without affecting Suimono water?
« Last post by indo583 on September 10, 2018, 09:25:41 AM »
When I use advance time, it makes the water effects move really fast. Is there a way to make a full game day take 10 minutes, but not speed up the water effects?
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