Recent Posts

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Hello All,

I'm happy to announce that 'The Samurai Sword' version 1.3 is now ready for download...

Download Here: http://www.tanukidigital.com/download

This is a minor release that adds new Katana and Wakizashi model options which have the "bo-hi" groove modeled in the geometry, rather than just being rendered in the texture. This might be a minor detailed when viewed from far away but adds to the realism when viewing the katana up close.

As always, let me know if you have problems/questions/feedback etc, either by email or on the forums!

All the best,
Justin Kellis
Tanuki Digital


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RELEASE NOTES - Version 1.3
-------------------------------
- Added Version of Katana and Wakizashi with modelled "bo-hi" groove detail.
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SUIMONO 2.0 - Interactive Water System / Re: Waves all over the place
« Last post by hawk007 on December 27, 2018, 09:54:28 AM »
Ah, sorry. I actually added an image but it must have been removed it was actually a link to my one drive so Il just post the link.

Here: https://1drv.ms/u/s!AqCnWIL3cdjfgalo8CIHMDsZLWd8WQ

Thanks
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SUIMONO 2.0 - Interactive Water System / Re: Waves all over the place
« Last post by Chingwa on December 27, 2018, 08:26:10 AM »
Hi Hawk, can you post an image or video of what you're seeing?
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SUIMONO 2.0 - Interactive Water System / Waves all over the place
« Last post by hawk007 on December 27, 2018, 06:35:58 AM »
Does anyone know how to correct the waves from coming from the ocean and land as well as forming square shapes. It actually looks terrible.



Many thanks
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TENKOKU - Dynamic Sky / Re: Tenkoku Terrain problem
« Last post by Fennirry on December 17, 2018, 10:24:42 PM »
If I want to know more about this. What should I do Please tell me.
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SUIMONO 2.0 - Interactive Water System / Re: Suimono causing slow editor performance
« Last post by Fennirry on December 17, 2018, 10:23:12 PM »
The topic you set up is very interesting. I have studied and read more continuously.
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TENKOKU - Dynamic Sky / Tenkoku in Unity 2018.3
« Last post by Chingwa on December 14, 2018, 01:16:57 PM »
A Note about Unity 2018.3
After trying out the official 2018.3 release this morning there seems to be a couple problems when using the Tenkoku prefab, at least in new scenes.  One issue is that the Tenkoku configuration tab fails to load, and another seems to be that in some cases the prefab doesn't even load or respond correctly while playing the scene... lighting, time, clouds... nothing appears to update properly if at all.

It's unclear to me what exactly the issue is, but it is definitely a bug introduced by Unity's new prefab system.

Fortunately there is a way around this bug, and that is to simply create a new prefab in 2018.3.


1. Open up the included Tenkoku Demo scene.
2. Drag the "Tenkoku DynamicSky" scene object from the scene hierarchy into the Tenkoku/PREFABS folder.
3. IF it asks to create a new variant, choose create new "original"
4. Name the new prefab "Tenkoku DynamicSky 2018.3" so that you can tell it apart from the original prefab.

Now in any Unity 2018.3 scene you want to use Tenkoku with, make sure to use the new 2018.3 prefab instead of the original.  This should fix both of the above problems.

Finally, there is another issue where an error message pops-up in the editor regarding prefab disconnection.  This is again because of changes in how prefabs work in Unity 2018.3.  This error can be ignored as it does not affect gameplay in-editor, and will not affect built projects either.  I will release a new update soon that fixes this error for those using Unity 2018.3.
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SUIMONO 2.0 - Interactive Water System / Re: Bug with Utility_Save Mesh
« Last post by Maosedin on December 12, 2018, 04:03:18 AM »
What would you like to do?
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TENKOKU - Dynamic Sky / Re: Depth|ShadowMap RenderTexture warning
« Last post by Chingwa on December 03, 2018, 04:02:40 PM »
YAY!  ;D
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TENKOKU - Dynamic Sky / Re: Depth|ShadowMap RenderTexture warning
« Last post by asims on December 03, 2018, 07:58:45 AM »
it solves thank you  ;D ;D
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