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SUIMONO 2.0 - Interactive Water System / Re: Does TENKOKU control SUIMONO?
« Last post by TheVikingUK on March 25, 2019, 04:47:45 AM »
Thanks so much for the really quick reply, awesome! Glad to know that. I'll make sure to create my own custom scripts and thank you so much for letting me know about the hot specular.
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SUIMONO 2.0 - Interactive Water System / Re: Does TENKOKU control SUIMONO?
« Last post by Chingwa on March 24, 2019, 07:57:34 PM »
There is a function in Tenkoku that will send wind direction to Suimono, which can optionally then use it to adjust the wave direction.  But it does not afect the wave height.  This would need to be scripted custom on your end. You can look at the documentation pdf for code access to system variables...

http://www.tanukidigital.com/tenkoku/documentation
http://www.tanukidigital.com/suimono/documentation

The bright specular can be adjusted up or down using the "Hot specular" slider on the SuimonoSurface object, or you could reduce the bloom threshold on your post-processing effect.
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SUIMONO 2.0 - Interactive Water System / Re: Does TENKOKU control SUIMONO?
« Last post by TheVikingUK on March 24, 2019, 05:39:13 PM »
Sorry to ask another question, but do you know what is controlling all these reflections on the water? They are over the top and I would like to optimise them to be smaller or possibly if I could even disable them? https://imgur.com/g6UbhJ2
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SUIMONO 2.0 - Interactive Water System / Does TENKOKU control SUIMONO?
« Last post by TheVikingUK on March 24, 2019, 05:06:07 PM »
Hi,

Apologies for the very brief subject, but I just wanted to know, does the weather system control when storm waves should occur when out at sea, etc? Or is this something I need to manually program such as;

Tenkoku has started storm ---- Suimono Begin Transition FROM / TO Storm Preset.

Or is there some sort of automation system?
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Email has been sent.  8)
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TENKOKU - Dynamic Sky / SOUND EFFECTS Editor and AudioSource AudioMixerGroups
« Last post by ZenMicro on March 23, 2019, 03:10:54 PM »
Hi Justin,

As discussed before i cannot seem to change the Day/Night Ambient audio tracks as it just changes the underlying slider volume, same goes for the Curves overlayed there on the sliders they do not register for me. I have Unpacked the prefab (Completely) as suggested but this made no difference, I have just updated to v1.2.0 now and issue remains (I didn't do a clean install/update however)

Another issue is i am using AudioMixerGroups and Tenkoku creates a bunch of AudioSources on the fly but does not support setting an Audio Mixer, so when i adjust my SFX volume the ambient audio in Tenkoku is loud and not adjustable, Could you please add an AudioMixerGroup field and apply that to your AudioSource/s when you create them by any chance? (It's the Output field that shows up in the AudioSource as the second field)

Thanks
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SUIMONO 2.0 - Interactive Water System / Re: Shadows on Water?
« Last post by Chingwa on March 19, 2019, 06:44:58 AM »
In order for a custom mesh to tessellate properly you'll need to make sure the mesh is subdivided in a fairly regular grid pattern.  The more rectangular the grid cells the more strange tessellation might look, so it's best to keep the subdivisions as square as possible.  Also the object mesh needs to be oriented in a Y-up orientation in your modelling software to match Unity's orientation.... so each vertice  will then understand that Y = up... this should then make displacement in the correct upward direction instead of sliding side to side.
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SUIMONO 2.0 - Interactive Water System / Re: Shadows on Water?
« Last post by theonciest on March 18, 2019, 05:14:56 PM »
Yeah so a custom mesh doesn't tesslate and create waves. It's just flat, if I increase the slider it just makes it slide. I think it's the surface object?
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Yes, I have now checked and tried several times.
In editor the edges fit perfect.
As soon as I hit play, the sky render seems to be getting a gradient overlay (brighter on the left, darker on the right, and it really falls off like a nice gradient).

Any other ideas?
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SUIMONO 2.0 - Interactive Water System / Re: Shadows on Water?
« Last post by theonciest on March 17, 2019, 03:44:35 AM »
Hmm now waves are just simply flat...
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