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SUIMONO 2.0 - Interactive Water System / Re: renaming preset error
« Last post by blackant on July 16, 2018, 04:48:07 PM »
maybe this is done during runtime and cause problem, i can't confirm that it is deleted, but it is removed from the list.
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SUIMONO 2.0 - Interactive Water System / Re: Underwater Refraction Amount
« Last post by blackant on July 16, 2018, 04:46:56 PM »
no post process on camera has been applyed yet, but i plan to do so later
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SUIMONO 2.0 - Interactive Water System / Re: renaming preset error
« Last post by Chingwa on July 16, 2018, 12:06:29 PM »
Are you 100% sure the first Level0 preset is deleted?  I can only recreate this error on my end if I fail to delete the first Level0 preset before renaming the second one.  The other option you have, instead of deleting the preset and renaming a new one to the old name, is to simply press the '+' button next to the preset which will overwrite that preset's settings with the current settings.
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SUIMONO 2.0 - Interactive Water System / Re: Underwater Refraction Amount
« Last post by Chingwa on July 16, 2018, 11:59:14 AM »
I've tested this here but can't seem to recreate this mask problem.  I wonder do you have other postprocess effects on your camera?  Perhaps if so they are causing some sort of conflict in conjunction with the Suimono postprocess effect?  It also may be specific to the character shader... if it is a transparent shader perhaps something like this might occur?
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SUIMONO 2.0 - Interactive Water System / Re: Problem with main menu editor
« Last post by Chingwa on July 16, 2018, 08:33:33 AM »
I started checking out Editor behavior in 2018 this morning and notice a number of issues.  I don't see this specific problem that you show in your screenshot, but there are a bunch of new issues with the more recent versions of Unity that need fixing.  I will get this addressed and updated ASAP.
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SUIMONO 2.0 - Interactive Water System / Re: visual bugs in scene editor
« Last post by Chingwa on July 16, 2018, 07:13:02 AM »
The scene editor will not match the Game editor window during play.  This is due to various water rendering being calculated from the Game scene camera perspective, so when you switch back to the editor screen you're seeing the discrepancy between the viewport camera and what has been rendered for the water in the game screen.  Things like reflection, transparency etc are all rendered this way.  This is a limitation with how the current version of Suimono was designed.
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SUIMONO 2.0 - Interactive Water System / Re: My wave are not animated
« Last post by blackant on July 15, 2018, 05:04:54 AM »
Ok i fund,

i have unchecked Auto-Advance System Timer
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SUIMONO 2.0 - Interactive Water System / Underwater Refraction Amount
« Last post by blackant on July 15, 2018, 04:56:00 AM »
this parameter seems totally weird, cause it create a mask on the left of the character and move the character to the right on this mask.
to corect it, i have to put it to 0 so it simply don't work as it would to me.

i think this effect must be called after the mask creation to be effective
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SUIMONO 2.0 - Interactive Water System / renaming preset error
« Last post by blackant on July 15, 2018, 04:08:32 AM »
i did a preset and named it Level0

i did some modifications, and created a new preset.
i deleted Level0

i cannot rename the new preset Level0 because it consider it's already existing.

IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path:
System.IO.File.Move (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:337)
Suimono.Core.SuimonoObject.PresetRename (Int32 ppos, System.String newName) (at Assets/SUIMONO - WATER SYSTEM 2/SCRIPTS/SuimonoObject.cs:1251)
suimono_object_editor.OnInspectorGUI () (at Assets/SUIMONO - WATER SYSTEM 2/EDITOR/suimono_object_editor.cs:935)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1295)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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SUIMONO 2.0 - Interactive Water System / My wave are not animated [SOLVED]
« Last post by blackant on July 15, 2018, 03:42:00 AM »
Hello,

i certainly missed something somewhere, but there is no wave animation on my setup and the speed is not set to 0.
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