Recent Posts

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SUIMONO 2.0 - Interactive Water System / Re: Dynamic Reflections
« Last post by majestic on June 24, 2017, 09:51:50 AM »
Thank you! I don't know how I missed that - it's all working nicely now.
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SUIMONO 2.0 - Interactive Water System / Re: Dynamic Reflections
« Last post by Chingwa on June 24, 2017, 08:46:39 AM »
You can remove your character's layer from the Transparency Rendering Layers on the Suimono_Module object.  This should keep it from rendering an overlay of your character.
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SUIMONO 2.0 - Interactive Water System / Dynamic Reflections
« Last post by majestic on June 24, 2017, 02:33:15 AM »
The Suimono camera is rendering my character's reflection, even though I've disabled Dynamic Reflections. Is it possible to stop this?

It causes an issue because my minimap displays the Suimono water layer, so the character is appearing in the minimap. I'm using the latest version of Suimono on Unity 5.5.4f1 and Windows 10.
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TENKOKU - Dynamic Sky / Re: Overcast amount
« Last post by CleRIC on June 22, 2017, 11:56:10 AM »
Hey, I made multi-camera support for tenkoku and suimono  ::)
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TENKOKU - Dynamic Sky / Re: Overcast amount
« Last post by Chingwa on June 22, 2017, 07:09:02 AM »
Hi Cleric,

Under configuration you can lower the cloud Quality setting.  lower settings give better cloud performance, at the cost of some visual fidelity.
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TENKOKU - Dynamic Sky / Re: unity 5.6.1 problem
« Last post by Darkmonk on June 22, 2017, 04:13:48 AM »
Interesting, ill have another look into the reflection probes then and see how it affects things, thanks Simonmc always good to hear from somebody else who has experience a similar issue.
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TENKOKU - Dynamic Sky / Overcast amount
« Last post by CleRIC on June 22, 2017, 03:49:58 AM »
Hello!
How I can to make weather "Storm"? I mean about clouds.
If I change to max of parameter "Overcast amount" then it very decrease performance even if I change parameter "Cloud Scale" to '0'.

Any hints? May be I can turn off some parameters anyway (in shader?)?

I looked into shader of cloud sphere and found out that function "BeerPowder" is wasting very more time. I tried approximate that function, but I always got ugly result  :-[
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TENKOKU - Dynamic Sky / Re: unity 5.6.1 problem
« Last post by simonmc on June 22, 2017, 12:22:32 AM »
Hi guys,

I encountered something similar and the issue is the reflection probe, as Chingwa assumed. Enabling reflection probe and making sure Update FPS wasn't zero fixed the visual aftifacts for me.

I do still get that warning, but it doesn't appear to affect anything.
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TENKOKU - Dynamic Sky / Re: unity 5.6.1 problem
« Last post by Darkmonk on June 21, 2017, 07:35:08 AM »
Hi,

Ive just tried your new version 1.1.6 and i still get the same warning message and its not changed anything :(
I did a test import into a completly clean project and opened your demo scene _Tenkoku_Demo_Scene and changed your camera to Deferred then pressed play, this brings up the warning message
RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.

Ill do some more research to see if i can get you some more info.
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TENKOKU - Dynamic Sky / Re: Dark line at edge of Horizon (fix!)
« Last post by Chingwa on June 20, 2017, 03:54:32 PM »
Bump!

Version 1.1.6 should be out soon with this fix incorporated, but I'm bumping this to the top of the forum so those who are having this issue see the solution in the meantime.
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