Recent Posts

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TENKOKU - Dynamic Sky / Re: Depth|ShadowMap RenderTexture warning
« Last post by asims on November 20, 2018, 12:12:43 PM »
still waiting help :)
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TENKOKU - Dynamic Sky / Re: Depth|ShadowMap RenderTexture warning
« Last post by asims on November 15, 2018, 05:04:37 AM »
Full Message  : RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.

Screen Shoot is here   :    https://ibb.co/iaXjN0


Warning gone when i disable Tenkoku Dynamic Sky System. Its not refer code.
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TENKOKU - Dynamic Sky / Re: Depth|ShadowMap RenderTexture warning
« Last post by Chingwa on November 14, 2018, 05:12:46 PM »
Is that the full error message?  Are their any code pointers that show where this is originating from?
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TENKOKU - Dynamic Sky / Depth|ShadowMap RenderTexture warning
« Last post by asims on November 14, 2018, 03:38:33 PM »
Hello I am using Tenkoku 1.1.7b on Unity 2018.2.15f1 (64Bit). In these days am using Prograssive Ligthmapping for my scenes.
The tenkkoku given and warning ( 999+ ) runtime. Warning message below.

RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.
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TENKOKU - Dynamic Sky / Re: How to change the size of the sky dome?
« Last post by cosmoraph on November 08, 2018, 01:02:57 AM »
FarDistance is 3,000, I didn't think of changing camera's option(FarDistance) for skydoom.
but now, It's been solved by your answer. Thank you.
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TENKOKU - Dynamic Sky / Re: How to change the size of the sky dome?
« Last post by Chingwa on November 07, 2018, 12:53:33 PM »
Hi cosmoraph,

I don't recommend changing the size of the Tenkoku or cloudsphere objects.  This will out multipliers on how they render and will start to render outside the camera, causing clipping.  The sizes are automatically set based on your camera far distance setting.  You can increase FarDistance on your camera which might impove the situation... can you tell me what setting you're currently using?
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TENKOKU - Dynamic Sky / How to change the size of the sky dome?
« Last post by cosmoraph on November 07, 2018, 03:58:19 AM »
I wanted to double size SkyDome. And I try to change this size as if I were changing the weather every time I needed it.
But more than double size SkyDome, cameras have huge sky holes that hide clouds, stars, and sun. Only the blue sky is drawn.

The experimental method is simple.
If you change the more than double size of 'Tenkoku DynamicSky'(gameobj),
or change the more than double size of 'SkySphere'(gameobj),
you get a huge hole in the dome, and it hides the clouds, the sun, and the stars.

How to change the size of the sky dome without holes?

P.S. I am not an English speaker. I used a translator. I am sorry my poor English.
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Hmmm... You could use the included wave ripple effect to simulate this type of thing.  The demo character has an example setup for it using the FxObject prefab.  However this is not a 3D effect, and only gets rendered on the water surface.  There isn't currently a built-in way to do 3 dimensional wave effects like this.
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I have large objects that drop into the ocean and raise up out of the ocean and want to have waves generated from their movement of entering/exiting on the Suimono surface, is this possible?
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SUIMONO 2.0 - Interactive Water System / Re: increase wave height
« Last post by Chingwa on October 26, 2018, 07:40:03 AM »
Well as long as we are talking about editing the numbers in the code then you can go as high as you want.  But of course waves will start to look unrealistic pretty quick, which is why I kept the max default at 4.0.
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