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TENKOKU - Dynamic Sky / Re: Tenkoku legacy clouds too close to the ground on OSX
« Last post by Fatalis on December 15, 2017, 12:44:49 PM »
2017.2.0f3
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TENKOKU - Dynamic Sky / Re: Tenkoku legacy clouds too close to the ground on OSX
« Last post by Chingwa on December 15, 2017, 11:53:44 AM »
Thanks for the bug report Fatalis.  What version of Unity is this in?
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TENKOKU - Dynamic Sky / Tenkoku legacy clouds too close to the ground on OSX
« Last post by Fatalis on December 15, 2017, 10:21:28 AM »
See screenshot. The non-legacy clouds appear fine.
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TENKOKU - Dynamic Sky / Re: By deleting CTS Tenkoku have compile errors
« Last post by twbd on December 11, 2017, 09:01:59 AM »
Thnx
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TENKOKU - Dynamic Sky / Re: Flickering water with DynamicSKy
« Last post by twbd on December 11, 2017, 09:01:26 AM »
Thanks for the answer. I'll try to do it.
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TENKOKU - Dynamic Sky / Re: By deleting CTS Tenkoku have compile errors
« Last post by Chingwa on December 10, 2017, 11:21:45 AM »
Yes you can safely delete the Tenkoku_CTS_Weather.cs script from the SCRIPTS/ folder.  Usually it shouldn't cause issues if you don't have CTS in your project, but well... since you're seeing a problem you can just delete it.  If you ever change your mind and want it back then you can just reimport that single component.
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TENKOKU - Dynamic Sky / By deleting CTS Tenkoku have compile errors
« Last post by twbd on December 10, 2017, 09:38:40 AM »
Hi guys,

I have decided to delete CTS and use instead microsplat. But when i delete CTS it says that i have problems with Tenkoku_CTS_Weather.cs

What should i do? Hi i can delete CTS without any problem?

Thanks
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TENKOKU - Dynamic Sky / Re: Flickering water with DynamicSKy
« Last post by Chingwa on December 09, 2017, 10:10:09 AM »
This looks like it would be related to the Reflection Probe that is included under the Tenkoku object.  And for some reason, depending on the view angle, it isn't rendering properly on the water object.

Just as a test I might suggest turning off the Tenkoku reflection probe, and adding your own probe to the scene (attached to your camera probably) just to see if this is indeed what the issue is.  Make sure to enlarge the probe enough so that will intersect with your water object.

I haven't used Ultimate Water System myself, so I don't have any direct experience here.  But the above is the first thing I would check.  Let me know if this helps or if you still have reflection trouble.
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TENKOKU - Dynamic Sky / Flickering water with DynamicSKy
« Last post by twbd on December 09, 2017, 05:21:35 AM »
Hi everyone.

I'm using Ultimate Water System and Tenkoku Dynamic Sky.

I have an issue with light. In some places it is look like it is flickering. Here is youtube video https://youtu.be/AW6YlD4T848

I have tried changing Bias and Near clipping planes but it doesn't work for me.

Could you help me please.

Thanks
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I've been working on my project here and there, check out the storm and the 30 meter swells.

https://www.youtube.com/watch?v=EcEP7FsdxH4
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