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SUIMONO 2.0 - Interactive Water System / Change position of infinity ocean
« on: July 29, 2017, 02:50:42 AM »
Hello!
I have a problem with changing position of infinity ocean.
I added a line code to that part in SuimonoObject.cs and after that I got next result (you can see video).
I tested it and got that it can produced with TAA of PostFX. Without TAA water is working fine.
How can I avoid that problem?
I have a problem with changing position of infinity ocean.
I added a line code to that part in SuimonoObject.cs and after that I got next result (you can see video).
Code: [Select]
//update position
if (currentPosition != transformSuimonoObject.position)
{
currentPosition = transformSuimonoObject.position;
savePos = new Vector2(setScaleX, setScaleZ);
UnityEditor.EditorApplication.isPaused = true;
}
I tested it and got that it can produced with TAA of PostFX. Without TAA water is working fine.
How can I avoid that problem?