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Messages - Resin

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Thank you for the fast response. Very helpful!

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I am working on a scene in which I would like to make a gradually flooding interior, I have a few questions regarding this:

I first tried to just animate the surface position, but this did not work for me. Is there a better, proper way to do this?

I have bits of paper floating in the water that the player could pick up. I added the buoyancy child and that worked alright, but then I needed to add a rigid body to keep them from floating through the walls and furniture. They now seem kind of unpredictable, despite being the same prefab some will disappear, others will float exactly as I would like, and occaisionally some will just spin way faster than I would like or end over end. Any advice on how to do this better would be appreciated.

I like the outdoor water sounds, but they are inappropriate to my scene. Any suggestions on where to find some more water sounds?

Any help is appreciated, I am somewhat of a novice with Unity, so thank you for bearing with me.

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MISC. Products and Discussion / Re: Tidal system
« on: April 25, 2017, 01:21:58 AM »
I understand. Thank you for the fast response. I guess a timed change in Y axis would probably make more sense then trying to call information from the Moon layer of Tenkoku (I have just barely started playing with it and am figuring this out as I go).

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MISC. Products and Discussion / Tidal system
« on: April 24, 2017, 06:18:46 PM »
I was interested in implementing tides in a game, have you approached this before? It seems like Suimono and Tenkoku might be well suited for this.

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